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jacket/cover - click for larger view Locked inside
Nancy Werlin
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After she is kidnapped from the exclusive boarding school she attends, heiress Marnie Skyedottir must rethink her idealized relationship with her mother, her own sense of who she is, and her relationships with others
2000; ; isbn:0385327005 More Information

jacket/cover - click for larger view Crusader
Edward Bloor
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After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother
1999; 390 p.; isbn:0152019448 More Information

jacket/cover - click for larger view Heir apparent
Vivian Vande Velde
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While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself
2002; 315 p.; isbn:0152045600 More Information

jacket/cover - click for larger view Wizards of the game
David Lubar.
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Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
2003; ; isbn:0399237062 More Information

jacket/cover - click for larger view Eagle Strike
Anthony Horowitz
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After a chance encounter with assassin Yassen Gregorovich in the South of France, teenage spy Alex Rider investigates international pop star and philanthropist Damian Cray whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the international drug trade
2004; 256 p.; isbn:0399239790 More Information

jacket/cover - click for larger view Ender's game
Orson Scott Card.
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An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction
1992; 349 p.; isbn:0812550706 More Information

jacket/cover - click for larger view Virtual War
Gloria Skurzynski
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In a future world where global contamination has necessitated limited human contact, three young people with unique genetically engineered abilities are teamed up to wage a war in virtual reality. Corgan is a 14-year-old genetically engineered soldier who was raised in an isolated computer-generated environment for the purpose of one war, now two weeks ...
1997; 152 p.; isbn:0689813740 More Information

jacket/cover - click for larger view User unfriendly
Vivian Vande Velde.
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Fourteen-year-old Arvin and his friends risk using a computer-controlled role-playing game to simulate a magical world in which they actually become fantasy characters, even though the computer program is a pirated one containing unpredictable errors.
1991; 244 p.; isbn:0152163530 More Information

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